Temp Permission List
The Temp Permission List defines all available temporary permissions that can be granted to a player using the AddTempPermission export in Sentinel-AC.
These permissions allow administrators or developers to temporarily bypass specific anti-cheat modules or enable special functions for testing, debugging, or trusted staff operations. Temporary permissions are automatically revoked when the player disconnects or the server restarts.
Each permission corresponds to a module or feature inside Sentinel-AC.
How It Works
Give a temporary permission:
exports["sentinel-ac"]:AddTempPermission(playerId, "sentinel.module_name", true)Remove a temporary permission:
exports["sentinel-ac"]:AddTempPermission(playerId, "sentinel.module_name", false)Available Temporary Permissions
| Permission Name | Description |
|---|---|
sentinel.entity | Bypasses entity detection modules such as anti-nuke, anti-mass entity, and related protections. |
sentinel.explosion | Bypasses explosion detection modules, including blacklisted explosions and mass explosion protection. |
sentinel.weapon | Bypasses weapon-related detections such as anti-kill, unauthorized weapon usage, and similar modules. |
sentinel.secure_isolated | Bypasses Secure Event (Isolated Type) detections, allowing temporary safe testing of isolated secure events. |
sentinel.secure_hooked | Bypasses Secure Event (Hooked Type) detections, useful for developers testing hooked event security. |
sentinel.clear_peds | Allows the player to clear all peds without being restricted by Sentinel-AC. |
sentinel.clear_vehicles | Allows the player to clear all vehicles without detection or restriction. |
sentinel.clear_objects | Allows the player to clear all objects without detection or restriction. |
More temporary permissions will be added in future Sentinel-AC updates. Always check the documentation or changelog for the latest additions.